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Josépha Miklusz

Game Designer / Level Designer

Red Frequency

Red Frequency, a story about the cold war in Cuba is a narrative runner. In 1962, a confrontation between the United States and the Soviet Union happened. It was known as the Cuban missile crisis. Our story begins with Juan, he was a simple man. But even a simple man can shake up things. The player needs to catch the stars with the radio wave to read the entire message.

Project Overview

In january 2017, I had the chance to participate to the Global GameJam in Sophia Antipolis. With my team, we’ve made Red Frequency, a story about the cold war in Cuba.

Red Frequency, a story about the cold war in Cuba is a narrative runner. In 1962, a confrontation between the United States and the Soviet Union happened. It was known as the Cuban missile crisis. Our story begins with Juan, he was a simple man. But even a simple man can shake up things. 

The player needs to catch the stars with the radio wave to read the entire message.

First of all, I was in charge of the game design, the script and then I also made some assets.

My feeling about this game jam

For most of us, it was our first game jam. We didn’t know what to expect and we opted for simple gameplay in order to have a playable version.

During this game jam, I learned to work with different profiles, to bring all the ideas together and to combine them in a universe that corresponds to everyone’s expectations.

The team
Global Game Jam

« The Global Game Jam® (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity. » from http://globalgamejam.org/about

Client: GGJ 2017

Date: Jan 2017

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